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  <pubDate>Fri, 16 Oct 2015 07:31:34 GMT</pubDate>
  <title>May the dread wolf never hear your footsteps</title>
  <link>https://sarasa-cat.dreamwidth.org/364237.html</link>
  <description>Both encounters with Flemeth in DA2, the entire Merrill recruitment quest, various dialogue during act 1 with the Dalish, and lore found around Sundermount feel so much more interesting after playing DAI. &lt;br /&gt;&lt;br /&gt;So much OOOOOHHHHHHHHHH.&lt;br /&gt;&lt;br /&gt;And Merrill showing up at Gamlen&apos;s place to tell Hawke&apos;s Mabari a story about the dread wolf. THAT STORY.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The world&apos;s lore becomes so very interesting when examined across the games and other various media.&lt;br /&gt;&lt;br /&gt;(That said, I doubt they had everything worked out from the start but the writers leveraged this aspect of their lore very well, imho)&lt;br type=&quot;_moz&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=sarasa_cat&amp;ditemid=364237&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://sarasa-cat.dreamwidth.org/364237.html</comments>
  <category>c: merrill</category>
  <category>da2</category>
  <category>iphone posf</category>
  <lj:security>public</lj:security>
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  <pubDate>Tue, 20 Mar 2012 03:04:00 GMT</pubDate>
  <title>DAII Officially Ends Development</title>
  <link>https://sarasa-cat.dreamwidth.org/163723.html</link>
  <description>Some of you may have already seen this: Today Bioware&amp;nbsp; &lt;a href=&quot;http://www.digitalspy.com/gaming/news/a371996/dragon-age-2-dlc-scrapped-as-team-shifts-to-sequel.html&quot;&gt;officially scrapped development of DA2 DLC&lt;/a&gt; to &lt;a href=&quot;http://social.bioware.com/forum/Dragon-Age-II/Dragon-Age-II-News-and-Announcements/Mark-Darrah-on-the-conclusion-of-Dragon-Age-II-10245444-1.html&quot;&gt;shift those developers over to &amp;quot;something else&amp;quot; -- presumably DA3&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;All of the discussion on that second link is a bear to get through, but it seems that there is talk about creating closure for the EVENTS that Hawke was involved in via a non-game/non-interactive media.&amp;nbsp; :(&lt;br /&gt;&lt;br /&gt;The only plus about the above is that perhaps the characters and events in Kirkwall now get to live on mostly in fan artist/writer headcanon, which is *not* a bad thing given the talent in fandom. &lt;br /&gt;&lt;br /&gt;Meanwhile, Dragon Age&apos;s Executive Producer, Mark Darrah &lt;a href=&quot;http://social.bioware.com/forum/1/topic/260/index/10245444/3&quot;&gt;addressed&lt;/a&gt; one person&apos;s lengthy concerns/dislikes by saying that DA3 will have:&lt;br /&gt;&lt;br /&gt;1. More customization (Let&apos;s me change follower armor. More equipment upgrades)&lt;br /&gt;2. More traditional fantasy story (Epic enemy, clear villain)&lt;br /&gt;3. More areas and areas variety&lt;br /&gt;4. More control over my story.&lt;br /&gt;&lt;br /&gt;I&apos;m not surprised. I&apos;m most happy with 4 and least happy with 2. I&amp;nbsp;know I&apos;m in the minority. I&amp;nbsp;had a ton of fun playing DA:O&amp;nbsp;but that was because of the characters far more than the story. It was a little too b&amp;amp;w heroic for my tastes. DA2&apos;s ambiguity is far more satisfying for me. Again, I&amp;nbsp;know I&apos;m in the minority. I&amp;nbsp;am far more into &lt;em&gt;realism&lt;/em&gt; over &lt;em&gt;fantasy&lt;/em&gt;, and &lt;em&gt;no good moral choice&lt;/em&gt; over &lt;em&gt;obvious moral-driven heroics&lt;/em&gt;. &lt;br /&gt;&lt;br /&gt;As for 1, more customization, I&amp;nbsp;hope they strike a balance between equipment management overload (DA:O) and the highly streamlined system in DA2 where at least one party character is quite literally wedded to his crossbow (oh, Varric, I&amp;nbsp;still love you anyway). DA2&apos;s system annoying me at first but after 20 hours of play I&amp;nbsp;actually preferred focusing on PLAYING&amp;nbsp;THE&amp;nbsp;GAME rather than spending hours at a time (!!) messing about with a half dozen characters&apos; armor, accessories, and primary &amp;amp;&amp;nbsp;second weapons. :|&lt;br /&gt;&lt;br /&gt;And then there is 3, more areas and areas variety. More variety in each after is, obviously, a big win. I&amp;nbsp;don&apos;t want to visit the same warehouse. mansion, cave ninety-eight times. But... what I&amp;nbsp;love about DA2 is how well I&amp;nbsp;got to know Kirkwall. Kirkwall mattered to me by the time Act II ended. Hawke was invested in the city and I felt like I lived there. While skipping through all four corners of Ferelden in DA2, I&amp;nbsp;only had that same sense of &amp;quot;living somewhere&amp;quot; in Awakening&apos;s Arling of Amaranthine (again, my Warden became invested) and, to a lesser extent in the Circle Tower (but *ONLY*&amp;nbsp;with a mage origin and also revisiting after it is rebuilt in WitchHunt), and in Orzammar. I&amp;nbsp;like getting to know the feel of a place rather than merely blowing through to save the day.&lt;br /&gt;&lt;br /&gt;In DA3 would like to revisit Kirkwall and some of the places in Ferelden that we saw in DA:O/A but, of course, I am looking forward to the large map that was announced a month or so ago, and the potential of visiting Orlais plus other fabled places.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=sarasa_cat&amp;ditemid=163723&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://sarasa-cat.dreamwidth.org/163723.html</comments>
  <category>f: dragon</category>
  <category>da2</category>
  <category>da3</category>
  <lj:mood>sad</lj:mood>
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  <lj:reply-count>4</lj:reply-count>
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