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  <id>tag:dreamwidth.org,2009-05-19:363683</id>
  <title>sarasa_cat</title>
  <subtitle>sarasa_cat</subtitle>
  <author>
    <name>sarasa_cat</name>
  </author>
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  <updated>2015-10-16T07:31:34Z</updated>
  <dw:journal username="sarasa_cat" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2009-05-19:363683:364237</id>
    <link rel="alternate" type="text/html" href="https://sarasa-cat.dreamwidth.org/364237.html"/>
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    <title>May the dread wolf never hear your footsteps</title>
    <published>2015-10-16T07:31:34Z</published>
    <updated>2015-10-16T07:31:34Z</updated>
    <category term="iphone posf"/>
    <category term="da2"/>
    <category term="c: merrill"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Both encounters with Flemeth in DA2, the entire Merrill recruitment quest, various dialogue during act 1 with the Dalish, and lore found around Sundermount feel so much more interesting after playing DAI. &lt;br /&gt;&lt;br /&gt;So much OOOOOHHHHHHHHHH.&lt;br /&gt;&lt;br /&gt;And Merrill showing up at Gamlen's place to tell Hawke's Mabari a story about the dread wolf. THAT STORY.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The world's lore becomes so very interesting when examined across the games and other various media.&lt;br /&gt;&lt;br /&gt;(That said, I doubt they had everything worked out from the start but the writers leveraged this aspect of their lore very well, imho)&lt;br type="_moz" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=sarasa_cat&amp;ditemid=364237" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-19:363683:163723</id>
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    <title>DAII Officially Ends Development</title>
    <published>2012-03-20T03:04:00Z</published>
    <updated>2012-03-20T03:20:18Z</updated>
    <category term="da3"/>
    <category term="f: dragon"/>
    <category term="da2"/>
    <dw:mood>sad</dw:mood>
    <dw:security>public</dw:security>
    <dw:reply-count>4</dw:reply-count>
    <content type="html">Some of you may have already seen this: Today Bioware&amp;nbsp; &lt;a href="http://www.digitalspy.com/gaming/news/a371996/dragon-age-2-dlc-scrapped-as-team-shifts-to-sequel.html"&gt;officially scrapped development of DA2 DLC&lt;/a&gt; to &lt;a href="http://social.bioware.com/forum/Dragon-Age-II/Dragon-Age-II-News-and-Announcements/Mark-Darrah-on-the-conclusion-of-Dragon-Age-II-10245444-1.html"&gt;shift those developers over to &amp;quot;something else&amp;quot; -- presumably DA3&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;All of the discussion on that second link is a bear to get through, but it seems that there is talk about creating closure for the EVENTS that Hawke was involved in via a non-game/non-interactive media.&amp;nbsp; :(&lt;br /&gt;&lt;br /&gt;The only plus about the above is that perhaps the characters and events in Kirkwall now get to live on mostly in fan artist/writer headcanon, which is *not* a bad thing given the talent in fandom. &lt;br /&gt;&lt;br /&gt;Meanwhile, Dragon Age's Executive Producer, Mark Darrah &lt;a href="http://social.bioware.com/forum/1/topic/260/index/10245444/3"&gt;addressed&lt;/a&gt; one person's lengthy concerns/dislikes by saying that DA3 will have:&lt;br /&gt;&lt;br /&gt;1. More customization (Let's me change follower armor. More equipment upgrades)&lt;br /&gt;2. More traditional fantasy story (Epic enemy, clear villain)&lt;br /&gt;3. More areas and areas variety&lt;br /&gt;4. More control over my story.&lt;br /&gt;&lt;br /&gt;I'm not surprised. I'm most happy with 4 and least happy with 2. I&amp;nbsp;know I'm in the minority. I&amp;nbsp;had a ton of fun playing DA:O&amp;nbsp;but that was because of the characters far more than the story. It was a little too b&amp;amp;w heroic for my tastes. DA2's ambiguity is far more satisfying for me. Again, I&amp;nbsp;know I'm in the minority. I&amp;nbsp;am far more into &lt;em&gt;realism&lt;/em&gt; over &lt;em&gt;fantasy&lt;/em&gt;, and &lt;em&gt;no good moral choice&lt;/em&gt; over &lt;em&gt;obvious moral-driven heroics&lt;/em&gt;. &lt;br /&gt;&lt;br /&gt;As for 1, more customization, I&amp;nbsp;hope they strike a balance between equipment management overload (DA:O) and the highly streamlined system in DA2 where at least one party character is quite literally wedded to his crossbow (oh, Varric, I&amp;nbsp;still love you anyway). DA2's system annoying me at first but after 20 hours of play I&amp;nbsp;actually preferred focusing on PLAYING&amp;nbsp;THE&amp;nbsp;GAME rather than spending hours at a time (!!) messing about with a half dozen characters' armor, accessories, and primary &amp;amp;&amp;nbsp;second weapons. :|&lt;br /&gt;&lt;br /&gt;And then there is 3, more areas and areas variety. More variety in each after is, obviously, a big win. I&amp;nbsp;don't want to visit the same warehouse. mansion, cave ninety-eight times. But... what I&amp;nbsp;love about DA2 is how well I&amp;nbsp;got to know Kirkwall. Kirkwall mattered to me by the time Act II ended. Hawke was invested in the city and I felt like I lived there. While skipping through all four corners of Ferelden in DA2, I&amp;nbsp;only had that same sense of &amp;quot;living somewhere&amp;quot; in Awakening's Arling of Amaranthine (again, my Warden became invested) and, to a lesser extent in the Circle Tower (but *ONLY*&amp;nbsp;with a mage origin and also revisiting after it is rebuilt in WitchHunt), and in Orzammar. I&amp;nbsp;like getting to know the feel of a place rather than merely blowing through to save the day.&lt;br /&gt;&lt;br /&gt;In DA3 would like to revisit Kirkwall and some of the places in Ferelden that we saw in DA:O/A but, of course, I am looking forward to the large map that was announced a month or so ago, and the potential of visiting Orlais plus other fabled places.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=sarasa_cat&amp;ditemid=163723" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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